Keynote

Adrienne McCallister

Director of Global Partnerships for VR/AR at Google

Adrienne McCallister is the Director of Global Partnerships for Google’s VR/AR efforts where she heads up a team responsible for scaling content, developer, OEM/SOC partnerships and distribution for Daydream, Tango, Jump.  Adrienne’s previous roles at Google include helping to launch Chromecast and leading its global distribution partnerships, as well as leading strategic content partnerships for Google TV.  Prior to joining Google in 2011, Adrienne help senior business development roles at Associated Content (a Yahoo! company), Clearleap and AOL. Adrienne holds an M.B.A. from UC Berkeley's Haas School of Business, and has a bachelor’s degree in finance from the McIntire School of Commerce at the University of Virginia.

Fireside Chat presented by Pandora

Chris Becherer

VP of Product, Pandora

Chris Becherer is Pandora's Vice President of Product, leading the company’s listener-facing product development efforts. Becherer was previously the SVP of Product at Rdio and oversaw the design, strategy and management of Rdio’s entire suite of products. Under his leadership, Rdio expanded to millions of listeners in 80+ countries on 20+ platforms and multiple pricing tiers. Before Rdio, Chris spent seven years in Product Marketing at Apple, leading the launch of several iOS apps including iMessage and Passbook. He began his career as the Chicago market college rep for Virgin Records, where he helped break and promote key EDM artists on the Astralwerks label. While at Haas, Chris co-founded DMEC, assembled the music panel at the inaugural Play Conference and co-produced the Afghan Music Project, a charity album benefiting music education in Afghanistan.

Christian Oestlien

Director of Product Management at YouTube

Christian Oestlien is a Director of Product Management at YouTube, where he is helping to drive initiatives around YouTube’s subscription services. Prior to YouTube he was Vice President of Product Management at Twitter focusing on Growth and International. Before Twitter Christian spent 7 years in various product management roles in Google's display advertising efforts. He began his career on the Internet in 1999 and has worked in product management roles at iWin.com, VivendiUniversal, WorldWinner and Yahoo!. He is also one of the founders of FlowPlay, a gaming company based in Seattle. Christian has a BA in Economics and International Relations from Claremont McKenna College and an MBA from UC Berkeley.


Moderated Panel Discussions

New media has been transforming the process of how content gets created, published, distributed and consumed. New Media, New Voices brings together makers and business people to discuss current and future phenomena that are altering the relationships between suits, creatives, and fans, and enabling a fresh crop of voices to be heard.

Digital marketing is more complex today than ever before. The proliferation of social media networks has led young adults to establish multiple online identities that differ by platform. Consequently, users' relationships to brands on each of these different platforms may vary based on content, tone, and style. This panel will cover the ins-and-outs of how consumers manage identities and relationships across multiple social networks, and how brands can update their marketing toolkit to stay relevant in an ever-shifting digital landscape.

The music industry has seen incredible shift over the past decade and technology has been at the helm of this transformation. Amidst streaming companies, innovations in the live event experience and emerging artist business model, the landscape looks entirely different today, than ever. Join us to meet today’s key players, learn how they’re transforming how we engage with music – and how they envision this space evolving in decades to come.

By 2020, AR/VR are projected to be a $150 billion annual market. In this panel, key players will discuss the vision for AR/VR in 2020 and beyond. What will the devices that enable AR/VR look like? What are the most compelling applications? How will the market likely evolve over the next 5-10 years?


VR Product Demos

HTC Vive

 

Vive is a first-of-its-kind virtual reality system developed by HTC and Valve for total immersion in virtual worlds. Designed from the ground up for room-scale VR and true-to-life interactions, Vive delivers on the promise of VR with game-changing technology and best-in-class content. Vive has been recognized with more than 65 awards and wide critical acclaim since its unveiling in 2015.

Oculus Gear VR

 

Oculus is one of the pioneers of the VR space, bringing full immersion experiences to the table as early as 2012 at the E3 Gaming convention. With the Gear VR, you can play amazing games, watch Hollywood’s best movies in your own private cinema (or even on the moon!), socialize with friends new and old, be at the center of a suspense thriller, and so much more.

Baobab creates video animation content for VR.  Through quality animation, humor, beautiful artwork, and compelling stories, Baobab creates a form of VR that everyone can appreciate and enjoy, regardless of age, background or personal experience.

Baobab Studio